Click on the picture above to enlarge.Mash:
As essential to a sleepover as pizza, brownies and popcorn. The game that tells you everything you ever wanted to know about your future. Will I live in a shack? Or drive a orange Volvo? Who will I marry and how many kids will we have? The answers to these burning questions and many more can be discovered if only you pick the right number and count carefully.

Seven-Eleven (Also known as the Candy Bar Game) :
For Christmas this year we thought doing a family white elephant exchange would be a lot of fun. We were right, it was a laugh. The Kayners left with a jar of sock locks and the Carlyles scored big with a fleece blanket/snuggling robe hybrid, the Beechers used the sleek hand vac they won to clean up Tessa's spilled fun dip before they even left the room.
Even with as much fun as the adults were having however, we knew the younger kids would be bored. So while the parents were playing I taught their kids how to gamble. More or less.
The candy bar game is a family favorite. And like all family traditions, must be lovingly passed on to the rising generation. The game works like this:
All the players sit on the floor in a circle with a large pile of gleaming candy sitting in the center of the ring. Two pairs of dice are circulated around the group and rolled once per turn and then passed to the person on your left. If you roll a combination that adds to either a 7 (1+6, 2+5, 3+4, 4+3, 5+2 or 6+1) or an 11 (do your own math) you get to select a candy bar from the pile in the middle. After all the candy is removed from the circle, a timer is set--usually for 5 minutes? Maybe longer.
Each player then gets a paper sack and hides their candy inside. The players continue with the roll-add-pass routine until someone gets a 7 or 11 combo, at which point they get to steal a candy bar.
But here's the catch; the moral of the story is you have to ask for it nicely and if you ask the wrong player they get to open your sack and select anything they want. So you have to stay alert and watch where and when the candy bars are changing hands. But that doesn't sound too hard right?
Well there is one more thing, most of my nieces and nephews, although absolutely adorable, can't add. So we had a problem...
Aunt Karen's revised rules. Any kid who throws a tantrum may select a candy whenever they begin the tantrum. Kids who roll a dud combo roll after roll can have as many turns in a row until they win before passing the dice onto their neighbor. Kids without any wins will be compensated with hugs and all of Aunt Karen's candy. Instead of 2 dice rolled to 7 or 11? 1 dice rolled to a 1. Even a little kid can tell the difference between 1 and the sides with a bunch of dots. And the number 1 rule? Smile for the camera:

